![]() ![]() That said, I do see things slowing down a lot more than in the past, and stabilization happening in the application over additional tools. By the time it would be release, 3DC would be drastically different in many areas and tools. As much as I would love to write a book and have it published, 3DC is in such a state of flux the last few years, that it would be impossible to make the book worth any value. Each time, I have, after much thought, turned it down. I've been approached 3 separate times by 3 individual publishers to write a book for 3DC. I've avoided this thread since I first saw it, but thought I would share a little information about books for 3DC, at least my experience and perspective. There are major structural changes on the docket, such as paint layer re-construction and Andrew said he would try to work on Sculpt layers in the Voxel Room after V4 was launched. 3D Coat is still somewhat of a WIP, in that regard. ![]() They solidified and established their UI structure years ago. Much of that is due to the fact that 3D Coat is still growing structurally. That's not a slap at either, just the reality. You simply cannot state the same about ZB and MB. There are so many changes/additions, that any reference book started then would seem out dated. You can see the contrast in this video, just how different 3D Coat was just 2yrs ago and where it is today. I don't know what Autodesk is doing there, but again, a reference book started a few years ago, would still cover the vast majority of the app. Mudbox has yearly releases along with all of AD's other products, but the pace of development has slowed to a crawl the past few years. Furthermore, what does the time it takes to publish a reference book have to do with videos and manuals, etc.? Nothing.that's what. That's the point I made, and I don't have to use it daily to know that. One could easily have started a reference book on ZBrush then, and covered 98% of the content by the time it was published. It has been a few years between Dynamesh, Shadowbox, etc. I'm sure you'd like to object to that too, but it is this breakneck pace of development that has allowed 3D Coat to close ranks with both of those applications, to the point that it is a serious competitor. That may change at some point in the future, but the pace of development is far more rapid than the other 2, and there is no comparison in sheer volume of releases of features and new improvements. ![]() Andrew's approach is essentially an Open Beta. They choose to refine and polish the features before they ever get into the hands of the public. That's largely because Pixologic has a different approach to releases than 3D Coat. There are indeed very lengthy stretches between major sub-releases. You're in no position to pontificate as to what I know or do not. I can at least say that among all software packages I have ever used Zbrush without any question is most demanding only in terms of keeping up to date. Only uninformed but it comes across as extremely unfair. Pixologic as a larger firm may be not directly comparable to 3DCoat - but this factor doesn't decrease their overall achievements. Man, Zbrush's documentation on free updates between versionģ.5 and 4R5 alone fill many hundred pdf pages! There's hours of free video material for all mayor new features and a huge Online Documention. If you only owned Zbrush and used it a bit you would know how nonsensical this statement is.īut you prefer going on judging blindly about a complex Software you clearly don't know at all.
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